Racquet ball was originated in United States. Joe Sobek is credited as the inventor of racquetball. Getting bored with the lack of enough indoor sports, he sought for an easy fast paced sport. He designed the first strung paddle for it and taking reference from squash, handball, and paddleball he devised a set of rules for the sport. Racquetball is very similar to 40×20 American handball, which is played in many countries. It is also very similar to the British sport Squash 57, which was called racquetball before 2016. In February 1952 Sobek founded the National Paddle Rackets Association (NPRA), codified the rules, and had them printed as a booklet. The new sport was rapidly adopted and became popular through Sobek's continual promotion of it; he was aided by the existence of some 40,000 handball courts in the country's YMCAs and Jewish Community Centers, wherein racquetball could be played. Sobek founded the National Paddle Rackets Association in February, 1952 and slowly the sport gained rapid popularity with Sobek’s constant promotion. By 1969, crediting to its souring popularity, Robert Kendler founded the International Racquetball Association (IRA) and thereby changing the sport’s name to racquetball. By the early 21st century there were some 10 million racquetball players in more than 90 countries.
At this point, you’ve got a sense of the game’s history. You also understand what you need in terms of equipment to play. What’s left to do? Only one thing, really: Learn the rules, so you know how to play racquetball like a pro. Then, you need to find an opponent (or opponents). You can play the game one-on-one or in a doubles match. It won’t take you long to master the game. Racquetball has a relatively simple set of guidelines in terms of how to serve, how to return, and how to score a point.
Serve the ball.
In order to serve the racquetball, you need to stand in the service zone (between the two solid lines in the middle of the court), bounce the ball once, and hit the ball towards the front wall, which will be in the opposite direction of where your opponent is standing. Once the ball has hit the front wall and has passed completely back over the service zone, the rally can begin.
Avoid making a service fault.
Make sure to familiarize yourself with the several different types of faults that can potentially take place during a serve. Some of these faults include:
Foot fault: when a player steps outside of the service zone before the ball has crossed the line.
Short serve: when the ball hits the front wall but bounces off the floor before crossing the line.
Three-wall serve: this occurs when the ball hits the front wall but then bounces off of both side walls before hitting the ground.
Ceiling serve: when the ball hits the front wall and then bounces off of the ceiling.
Long serve: when the ball hits the front wall and bounces to hit the back wall before hitting the ground.
Screen serve: this is when the ball is served in such a way that it returns so close to the server that the other player(s) cannot see the ball.
Rally the ball back and forth.
Rallying, which starts as soon as the ball is served, is when the two players make continuous shots back and forth at each other. During the rally, the ball can hit any walls, as long as it hits the front wall before it hits the floor and as long as it doesn’t hit the floor twice in a row.
Score points.
The rally continues until one player either makes a fault or is unsuccessful at making a shot. A rally can also be lost when a player switches racquet hands during a rally, carries or slings the ball with the racquet, touches the ball with their body, or causes the ball to leave the gallery. Once the rally is over, the winner of the point gets to serve to start the next rally.
Avoid hindering.
If at all possible, avoid getting between your opponent and the wall they’re aiming at. Also, when you’re hitting the ball, try not to aim it directly towards your opponent. In addition to putting yourself or your opponent in danger of getting an injury, these actions can result in the ball getting stopped by a body and therefore “hindering” the game. Depending on the circumstance, hindering either calls for a replay or a penalty.
Keep score.
Whoever wins two out of three sets wins the racquetball game. The first two sets each consist of 15 points and the third set goes to 11. The first person to reach the required number of points wins that particular set. 토토사이트웹